Kishōtenketsu
Kishōtenketsu (起承転結) is a four-part narrative structure originating from Japan and common in East Asian storytelling, urban legends, and manga. Unlike Western story models, it doesn't rely on conflict as the driving force. Instead, it creates interest through contrast, surprise, and resolution.
Story Beats
- Ki (起) – Introduction Sets the scene: Introduces the ordinary situation.
- Purpose: Establishes a baseline - a child curious about the world.
- Effect: The audience feels grounded in everyday life, ready for the story’s rhythm.
- Shō (承) – Development Expands the situation, adding more detail but no significant change.
- Purpose: Builds rhythm and anticipation — we see Yotsuba’s wheels turning and we wonder where she would go.
- Effect: The audience leans in, knowing her misunderstanding will lead somewhere unexpected.
- Ten (転) – Twist / Turn Introduces a surprising development that reframes what came before. This is the “climax.”
- Purpose: Jolt the audience — this sudden escalation often surprises readers and delivers humor, though it can serve other purposes like creating tension or revealing deeper meaning.
- Effect: Engagement spikes. The ordinary setup now feels purposeful as the misunderstanding pays off.
- Ketsu (結) – Conclusion
- Purpose: Tie the surprise back to the everyday, creating closure.
- Effect: The audience feels satisfied and charmed — the story delivered rhythm, humor, and insight without conflict.
In Yotsuba! (Vol. 3, Ch. 24), Yotsuba overhears the adults talking about global warming.
Yotsuba thinks hard about what “global warming” means, trying to piece it together from context.
Yotsuba panics, imagining the world catching fire, and rushes around the neighborhood warning everyone.
Resolves the twist, showing the aftermath of the twist. It also creates harmony with the ordinary situation.
The adults explain what global warming really means. Yotsuba’s panic is defused, and the chapter closes with humor.
Why It Works
Kishōtenketsu shows that conflict isn’t the only way to sustain attention. It works because:
- Surprise creates engagement: The Ten (Twist) reorients the reader, making them re-evaluate the first two stages.
- Harmony satisfies: The Ketsu doesn’t escalate into conflict — it ties together disparate pieces, giving closure through realization or balance.
- Cultural depth: It reflects a worldview that values coexistence and contrast rather than constant struggle.
Common Uses
- Poetry & Essays: Chinese and Japanese poetry often use Kishōtenketsu for reflective turns.
- Manga & Anime: Popular in the slice-of-life genre or comedic arcs (Azumanga Daioh, Yotsuba!)
- Horror: When used in horror, the Ketsu closes not with victory or resolution, but with the world carrying on, now colored by the unresolved strangeness.
- Games: Nintendo has cited Kishōtenketsu in level design (Super Mario stages were designed with the Kishōtenketsu structure in mind.)
Pitfalls for Writers
- Too gentle: Without a strong twist, the story risks feeling flat.
- Weak Resolution: If the conclusion doesn’t harmonize the twist with the setup, the structure feels disjointed.
Examples in Action
Here are some other examples of the Kishōtenketsu structure:
Story Beat | The Elephant Vanishes (Murakami, 1993) | The Tortoise and the Hare (fable) |
Ki | Narrator describes a local zoo’s elephant and its keeper. | A hare and tortoise agree to race. |
Shō | Daily routine, emphasizing the odd bond between man and animal. | The hare dashes ahead while the tortoise plods along. |
Ten | The elephant suddenly disappears without explanation. | The hare naps, assuming he’ll win easily. |
Ketsu | The narrator doesn’t solve the mystery; instead, he accepts the strangeness and folds it into his life, restoring balance through quiet acceptance. | The tortoise passes the hare and wins, teaching the moral. |
Kishōtenketsu in Horror
While Kishōtenketsu often creates charm or humor in slice-of-life stories, in horror, it produces dread. Instead of escalating the conflict, the Ten (Twist) delivers a shocking and eerie development that recontextualizes the mundane. The Ketsu doesn’t resolve the danger — it folds the strangeness back into ordinary life, leaving the audience unsettled.
The Enigma of Amigara Fault
Works Mentioned
- Kiyohiko Azuma, Yotsuba! (2003–)
- Kiyohiko Azuma, Azumanga Daioh (1999–2002)
- Junji Ito, The Enigma of Amigara Fault (2002)
- Nintendo, Super Mario Bros. (1985)
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